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Faces of War: German Voices ConfigbyAuburnAlumniDescription:This is just simple config that changes out the voices on the German units in the Faces of War Mod from English to actual German. You'll need to run IFA3 with Faces of War as I use the IFA German voice protocols for this.Installation:To install Faces of War: German Voices Config you should use modfolders to keep it seperate from the official game content to prevent issues.With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.Please visit the for more information about using custom mods and addons in Arma 3.Included files:waffenss.pboluftwaffe.pboheer.pboChangelog:1.011.00-Steam Workshop.
Dec 31, 2019 Faces of War is a mod that adds in a bunch of thematic faces for you World War II junkies out there. It not only adds more expressive and historically appropriate faces for ArmA 3 ’s soldiers, it also includes a growing list of World War II uniforms and equipment. (Best WWII mod ever created for ARMA III Faces of War Epic Compilation) Thank you for watching, I hope you enjoy it!! 'This video was created using content of Bohemia Interactive a.s.'
Ok.So, we will release a little patch on this Wednesday. It will include:- Pak 40 (different camos)- New terrain: Gold Beach- New Type 92 HMG variants (by variants, I mean suitable for different heights)- Static MG suppression / RoF system- Panzerschreck- New sounds- General fixes and improvements- Wonky / incomplete reloading animsAnd I tell you in advance, we're still looking for capable modelers, texturers, animators, missionmakers and voice actors.The long-awaited update the day after tomorrow. Well, this is really great news in these hard times. Thank you ?. Dear Community,Long time has passed since our previous release. We were quiet.
We had our fair share of RL and other issues, however in our free time, we kept working on FoW. Hereby we want to release a little update containing some fixes, improvements and a few goodies to play with.Release highlights:- Pak 40 (different camos)- New terrain: Gold Beach. New Type 92 HMG variants (by variants, I mean suitable for different heights)- Static MG suppression / RoF system- A new mission- AI mortar fire- General fixes and improvements.
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Gold Beach requires additional mods.Sadly, the planned sound update had to be excluded from this release due to some unforseen issues. Our buddy and Sound Pope, the Grandfather of Reverberation in Arma, tpM is working his ass off right now to fix it and get it ready and polished for the next update (because yes, there will be more. details soon).We've decided to set up a Patreon page to let everyone contribute to the project and help us grow it more rapidly.Faces of War is and always will be a free modification available for everyone.
Our goal is to improve quality and increase the player experience.Contributing on Patreon is not mandatory. We will continue to work on this project regardless, but your help will grant us to speed up the process, develop new features and acquire new assets.Have fun!!!Changelog.
Added m1 carbine reload soundsAdded mp40 anim reloadsAdded reload action for the greasegunAdded m1919 ui pictureAdded PAK40Added mission Op. Great thanks for the Update! The Gold Beach Map is epic, but I think you can still improve it.First of all, there are some flying czech hedgehogs left side of the City at the western map border.(I don't know if it's the right place to report this)That's a picture from reallife Gold Beach.
You can see that there are rocks/cliffs, but on the map, there's plain dirt. Some rocks or at least a rock texture would be nice.Also you could use more of the livonia/vanilla textures. Especially for the dirt road, the meadows and maybe the beach.You could also replace the Cup barracks with Livonia barracks that look 'more german' (I'm german) and add wheat fields and hedges.Absolutely epic would be either retextures or completely new house models, because the Iron Front buildings don't fit that well into the map (because of the textures). But yes, I know it's a huge amount of work and nothing of this is meant as a 'rule' or something like that, only the ideas of a fan who loves your new map! Great Thanks therefore! Keep up the good work!
So I really like the look of the AI Mortar module but I'm damned if I can get it to work. I've tried everything I can think of even coming down as far as a profile of just Faces of War and CBA but all to no avail. Can anyone tell me what I do need to do to enable it?Just synch it to a real mortar unit placed on map.
Then you can adjust parameters in the module interface. I forgot to add some description to the module.I thought it was self explanatory but i was clearly wrong! Sorry about that, I will integrate it in the next update!
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